video games gallery from the last century

A B C D E F G H I J K L M N O P Q R S T U V W Y
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Ectron
ElectroMechanic
Elektronika
ElektronikaIM27
Elite
Entex
Epoch
Etic
Excalibur


Electro Mechanic

    Handhelds:121     Art


Alps Action Racer

Alps Action Rider

Alps Space Pinball

Alps UFO Abwehr

Baseball Game

1977


Epoch Book Games Series

Blip Parker

1977

Blip World Tennis

1977

Blip-O-Mat

1977

Blip-O-Mat Reaktion-Konzentration

1977

Bowling

1980

CGL Space Challenger

1982

Chicago Coin Speedway

1969

Coleco Draw

1977

Compu-Bowl

1979


Electro-mechanical bowling game in the same line as Digital Diamond, Digital Derby, Hit & Missile, etc.
Sold by Tomy in Japan as The Big Bowling, sold by Sears in the U.S. (and possibly other markets) as Compu-Bowl.


 19xx
LED
2 AA Batteries
Model# 49-65262

Computer Derby

1973

Concentration

Cragstan Periscope-Firing Range

1970


Este es el primer juego electromecánico alimentado con pilas, predecesor del AutoRace, que sí es totalmente electrónico.
Fabricado en 1951 con la carcasa totalmente mecánica (latas de café recicladas), incluye un trípode que lo acerca más a una tabletop que a un handheld.
Al pulsar en Start, una cinta transparente con barcos impresos empieza a moverse, mientras una luz trasera los ilumina. Al pulsar Fire, una luz roja parpadea y se oye un sonido.
No hay marcador ni forma de identificar que se ha acertado con el disparo.



Juego de guerra naval fabricado en Japón por una empresa norteamericana cuando, tras la batalla de Pearl Harbor, el país estaba ocupado.

 En el primer modelo solo era posible ver la pantalla para un solo jugador y cabe sospechar que hacían trampa, el segundo modelo lanzado poco tiempo después incluía una pantalla claramente visible frontal y dos pantallas adicionales a los lados para los amigos

Cragstan Periscope-Firing Range model 2

1970


En el primer modelo solo era posible ver la pantalla para un solo jugador y cabe sospechar que hacían trampa, el segundo modelo lanzado poco tiempo después incluía una pantalla claramente visible frontal y dos pantallas adicionales a los lados “para los amigos”


*Un videojuego o juego de video es un juego electrónico en el que una o más personas interactúan, por medio de un controlador, con un dispositivo dotado de imágenes de vídeo.

*Handheld electronic game(s) are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a digital watch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color

*A handheld video game is a video game designed for a handheld device. In the past, this primarily meant handheld game consoles such as Nintendos Game Boy line.
Una videoconsola portátil es un dispositivo electrónico ligero que permite jugar videojuegos y en el que, a diferencia de una videoconsola de sobremesa, los controles, la pantalla, los altavoces y la alimentación (baterías) están integrados en la misma unidad y todo ello con un pequeño tamaño, para poder llevarla y jugar en cualquier lugar o momento
En 1976 Mattel presentó el primer juego electrónico portátil con el lanzamiento de Auto Race

Derby Race

1977


Epoch Book Games Series

Dinosaur Game

1983

Drive Yourself Crazy

1976

Electro Mechanic

Epoch Mogura Punch

1980


 (19xx, Model# ?)

I Took A Lickin From A Chicken

1980

Kasco Bank Robber

1987


holographic 3-D game

Kasco Gun Smoke

1960


first holographic 3-D game

Kasco Indy 500

1960

Kasco Mini Drive

1960

Major League Home Run Blast

Marx Games Electro Hockey

1974

Marx Games Magic Shot

1973

Marx TV Tennis

1974


By the early 1970s the Marx Company had fallen on hard times. In 1972, Louis Marx sold his company to the Quaker Oats Company. Having largely ignored industry trends toward electronic toys, Quaker struggled to keep Marx going. In 1972, Marx attempted to capitalize on the success of Pong with a mechanical version called T.V. Tennis. Contrary to its name, T.V. Tennis could not be played on a television. Instead, Marx designed the plastic game to resemble a TV without any electronic components except a battery-powered motor and a glowing light bulb that acted as a tennis ball. Unfortunately for Marx, its mechanical Pong imitator was not a success. In 1976, Quaker sold its Marx division to a British conglomerate, who finally shutdown Marx and liquidated its assets in the early 1980s.

Marx TV Tennis brown

1974


By the early 1970s the Marx Company had fallen on hard times. In 1972, Louis Marx sold his company to the Quaker Oats Company. Having largely ignored industry trends toward electronic toys, Quaker struggled to keep Marx going. In 1972, Marx attempted to capitalize on the success of Pong with a mechanical version called T.V. Tennis. Contrary to its name, T.V. Tennis could not be played on a television. Instead, Marx designed the plastic game to resemble a TV without any electronic components except a battery-powered motor and a glowing light bulb that acted as a tennis ball. Unfortunately for Marx, its mechanical Pong imitator was not a success. In 1976, Quaker sold its Marx division to a British conglomerate, who finally shutdown Marx and liquidated its assets in the early 1980s.

Mego Star Trek Phaser Battle

1976

Miro-Meccano Blip

1977

Missile Attack

1983

Missile Strike


Tomy Digital Daredevil / Eddie Kidds Stunt Bike / Moto Cross / Black Rider

Motorrad Action Rider

Namco Periscope

1966

Nintendo Wild Gunman

1974


first interactive movie game

Palitoy Blip

1977

Palitoy Demon Driver

1978


Formula 1 AKA Black Racer en Japon AKA Palitoy Demon Driver


 Lights/Mechanical
2 C Batteries
Model# 7034

Palitoy Wildfire

Parker Brothers Drac

1989

Pocket Arcade Astro Raid

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Attack In Space

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Cat Dodger

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Copter Combat

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Desert Race

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Knights Mission

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Recover the Loot

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Safari Drive

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Sky Catch

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Space Dock

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade TMNT Donatellos Sewer Seltzer Canon

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Subserie de 4 maquinas basadas en Teenage Mutant Ninja Turtles
Donatellos Sewer Seltzer Canon
Leonardos Pizza Vault
Michaelangelos Tunnel Trap
Raphaels Sewer Battle

Pocket Arcade TMNT Leonardos Pizza Vault

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Subserie de 4 maquinas basadas en Teenage Mutant Ninja Turtles
Donatellos Sewer Seltzer Canon
Leonardos Pizza Vault
Michaelangelos Tunnel Trap
Raphaels Sewer Battle

Pocket Arcade TMNT Michaelangelos Tunnel Trap

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Subserie de 4 maquinas basadas en Teenage Mutant Ninja Turtles
Donatellos Sewer Seltzer Canon
Leonardos Pizza Vault
Michaelangelos Tunnel Trap
Raphaels Sewer Battle

Pocket Arcade TMNT Raphaels Sewer Battle

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Subserie de 4 maquinas basadas en Teenage Mutant Ninja Turtles
Donatellos Sewer Seltzer Canon
Leonardos Pizza Vault
Michaelangelos Tunnel Trap
Raphaels Sewer Battle

Pocket Arcade Technoboy Marine Bomber

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Technoboy Ninja Yashiki

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Technoboy Omoraihun

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Technoboy PuckMan

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Technoboy Safari Drive

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Technoboy Space Cruiser

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Technoboy Yashinomi

1982


de la serie Pocket Arcade (Technoboy series en Japon)

Pocket Arcade Torpedo Terror

1982


de la serie Pocket Arcade (Technoboy series en Japon)

SFX Game

1983

Safari Game

1983

Sears Driving Game

1978


Tomy Digital Derby (1978, Lights/Mechanical, 2 C Batteries, Model# 7034)

Sears Grand Prix

1978


Tomy Digital Derby (1978, Lights/Mechanical, 2 C Batteries, Model# 7034)

Sears Rocket Launch

1983

Sega Astrodata

Sega Attack

Sega Cowboy

Sega Dodgem Crazy

Sega Duck Hunt

Sega El Alamein

Sega Fox Hunt

Sega Grand Prix

1969

Sega Gun Fight

1970

Sega Heli Shooter

Sega Jet Rocket

1960

Sega Jumbo

Sega Night Rider

Sega Periscope

1966

Sega Punching Bag

Sega Red Baron

Sega Space Ace

Space Blaster

1980

Space Challenger

1982


Unknown manufacturer

Space Chaser

Spinoball

1977


Epoch Book Games Series

Stunt Bike


Tomy Digital Daredevil / Eddie Kidds Stunt Bike / Moto Cross / Black Rider

Submarine Game

1983

Swervin Derby

1976

Tandy Lanes Tenpin Bowling

The Derby

Tomy Black Racer

1978


Formula 1 AKA Black Racer en Japon AKA Palitoy Demon Driver


 Lights/Mechanical
2 C Batteries
Model# 7034
Japon

Tomy Black Rider

1980


Tomy Digital Daredevil / Eddie Kidds Stunt Bike / Moto Cross / Black Rider


 Lights/Mechanical
2 C Batteries
Model# 7081

Tomy Blip

1977


Tennis Tennis (mechanical)

English

“The Digital Game.” Uh-huh, yeah, right. A mechanical Pong-type game that was invented by Hikoo Usami (Tokyo). All of the game play is mechanical, powered by a wind-up timer mechanism. The batteries are only there to light up the single red LED light that represents the ball. You can actually play the game with no batteries in a bright enough setting.

Its hard to believe that a game like Blip could captivate a generation, but it was high on many Christmas lists in 1977. The game was a simple electromechanical version of Atari Pong: an LED bounced back and forth across the court, powered by a windup timer. There is something incredibly ironic about a unit marketed as The Digital Game which makes a mechanical bZzzz... Bzzz... bzzz... noise as you play.

The game is very simple, reset the score, and serve. The opponent need to guess where the ball is going to land, and need to press the correct button (1, 2 or 3) just before the ball arrived. The game play is really fun when playing with another player, against the computer is almost impossible to win , but it provide great training.

TOMY sold many of these little portables, no doubt riding on the success of Ataris much more expensive electronic. Perhaps the real secret of Blips success was hidden in the tag line on the box: Take it anywhere. No TV set is needed. Parents probably envisioned a portable game as a great way to keep kids from taking over the living room TV set.

TOMY´s Japanese version was called World Tennis ,French version was released by Meccatronic. It was also sold by PaliToy. All where produced in Japan.

Blip was a hand-held electro-mechanical game marketed by Tomy starting in 1977. The game was a simulator of games like tennis, ping-pong, and Ataris video game Pong.

Gameplay[edit]
For a two-player game, the games selector switch was set to position 2 (for two players). The game was then turned on and the red LED ball lit up. Whichever side the ball was on served first. The servers score counter was set to 0 while the receivers counter was set to R. The timer was then turned. A push of the serve button began the game. The players must anticipate where the ball would land in one of three spaces on the playing field marked 1, 2, and 3. The player must then push the corresponding button before the ball lands on the space. If the player was successful in anticipating the balls space and pushed the button in time, the ball was then returned to the opposing player. If the player anticipated wrongly, the ball would stop and that player must then serve the ball, giving the opposing player 1 point.

Game play continued until either the timer stopped or 10 points was earned by one of the players.

Blip was also capable of being played by a single person when the selector switch was set to position 1.

Development and history


Blip was designed by Hikoo Usami for the Tomy Kogyo Co., the patent being filed in 1976 and awarded in 1977. The game was housed in a plastic case with a translucent screen. On the screen was a hash line dividing the screen in half (and simulating a net) and contained the three positions for the ball to land for both sides. The upper portion of the case also contained the 1, 2, and 3 position buttons, the serve buttons, the player selector, and the timer dial. The underside contained the wheels to turn the score counters and the battery compartment.

It was the timer which provided the motor function to the game. Upon the timer dial being turned, this wound a spring which then, via several gears, drove the arm upon which the LED light (the ball) was mounted.

Movement of the LED was ostensibly random but a player was capable of memorizing the movements of the LED and recognize patterns which would enable the player to better anticipate where the ball would land.

Power for the LED was provided by two AA batteries. However, because the game was mechanical, in the right light conditions, it was possible to play Blip without batteries as one could see the unlit LED under the screen.

Tomy marketed Blip in the U.S. starting in 1977 and it was a very popular game when it debuted, being one of the must have holiday gifts for the 1977 Christmas shopping season. In Japan, Blip was marketed as World Tennis and differed from the U.S. game by having the words World Tennis emblazoned on the screen and replacing the 1, 2, and 3 on the screen with silhouettes of tennis players.

The Blip name remained on the Japanese version. In France, the game was marketed by Meccatronic. The German version was called Blip-o-Matic, although the Blip name remained on the case.


 TOMY - Blip aka Blip-o-Mat
Sold by: TOMY, worldwide
Produced by: TOMY (KU), Made in Japan, 1977
Mechanical, wind-up timer mechanism, LED
Specifications
ON/OFF Alimentacion switch
Puntuacionboard, Timer wind-up timer mechanism
SERVE Pulsadores (manual)
2 - AA Pilas
Game

  

Tomy Blip french

1977

Tomy Digital Derby

1978


Formula 1
AKA
Black Racer en Japon
AKA
Palitoy Demon Driver
AKA
Digital Derby


 Lights/Mechanical
2 C Batteries
Model# 7034
Japon

Tomy Digital Diamond

1978


Juego de Baeball electromecanico, similar al Blip.
Dos jugadores, uno maneja el bate y otro al pitcher
Como las pilas solo sirven para la luz que indica cuando el bate le da a la pelota, se puede jugar hasta sin ellas.


 1978, LED/Mechanical, 2 AA Batteries, Model# 7052
U. S. Patent # 4,240,632
Invented by: Hiroyuki Watanabe (Tokyo) (according to the patent)

  

Tomy Electronic Formula 1

1978


 Lights/Mechanical
2 C Batteries
Model# 7034

Tomy Galaxian

Tomy Moto Cross Meccatronic

1980


Tomy Digital Daredevil / Eddie Kidds Stunt Bike / Moto Cross / Black Rider


 Lights/Mechanical
2 C Batteries
Model# 7081

Tomy Terra-Hit

1979


Me regalaron este juego de Bazar Fesi ... duro tres días y por supuesto no me lo quiso cambiar.

Tomy Yeeaghh

1990

Valtoy Electric Tennis

1975

Valtoy Electric Tennis blanco

1975

Valtoy Futbol y Tennis Electric

1975

Waco Comput-A-Dice

1973


dados electrónicos

Waco Draw Poker

Waco Draw Poker Table Model

Waco Electro Horse Race

Waco Electro TicTacToe

1972


Aunque Wacos Electronic Tic-Tac-Toe no es una consola de mano, si que represento el camino a seguir hasta la creación de estos dispositivos.
Como todo origen, hay discrepancias sobre si puede considerarse o no el primer juego electrónico.
Tiene luces pero realmente no hay una lógica interna contra la que deba enfrentarse un jugador.

Waco Electro TicTacToe Timer

1972


revisión con temporizador

Yonezawa Screen Soccer

Yonezawa Screen Tennis Game

Yonezawa Screen Tennis Game Japan