El viejo modelo se sustituyó en 1986 por la Atari 2600 Jr., acompañada de una fuerte campaña publicitaria.
Estéticamente es mucho más pequeña, aunque la funcionalidad sigue siendo la misma.
Salieron dos variantes de este modelo, uno con el arcoiris del logo central más ancho que el otro, llamándose coloquialmente BigRainbow y ShortRainbow
Este modelo, de 1978 y fabricada en HongKong, difiere un poco de la Sunnyvale.
El borde de la carcasa es más fino y al reducir internamente el aislamiento de RF se ve más brillante en pantalla.
Se vendía acompañada de 2 joysticks, 2 controles tipo paddle y el juego Combat desde 1977 hasta 1983, después, se comercializó con dos joysticks y con o sin cartucho de juegos dependiendo del pack.
Foot Craz fue la primera alfombrilla de baile para una consola.
Este modelo de 1982 es el primero en utilizar el nombre Atari 2600, facilitando que se pueda diferenciar de la recién aparecida Atari 5200 Super System.
Similar a la CX2600A, se sustituyo el color madera por el negro, siendo el frontal muy brillante. Esto le da un aspecto que recuerda a Darth Vader, mote con el que se la conoce.
Incluye dos joysticks y dos juegos, Combat y Pac-man.
En octubre de 1983 Atari trató de introducirse en el mercado japones con la Atari 2800.
Aunque otras empresas como Epoch, ya distribuían la 2600 en Japón, esta fué la primera máquina de Atari diseñada específicamente para este mercado.
Diseñada por el ingeniero Joe Tilly, bajo el nombre en clave Cindy, en lugar de los dos puertos para joystick de la 2600, esta dispone de cuatro puertos.
El estilo de la máquina sirvió de base a Barney Huang para la Atari 7800.
Los mandos, diseñados por John Amber, son una especie de todo en uno, incluyen paddle de 270 grados, dos botones y joystick digital de 8 direcciones.
Tuvo poco éxito y llegaron a fabricarse muy pocas unidades, debido en gran medida al dominio absoluto de la Famicom, distribuida desde unos meses antes.
Salvo en el nombre que aparece en la chapa metálica, este modelo es similar a la Sears Video Arcade II, vendida en USA por esta cadena de tiendas (que ya comercializaba su propia versión de la 2600), además incluía el juego Space Invaders. Al parecer la máquina impresionó tanto a Sears, que la presentación comercial de Atari fué una de las más cortas de la historia.
Para la 2800 salieron unos 30 juegos con la caja exterior especialmente etiquetada en perfecto japones, aún así el cartucho mantenía el etiquetado original.
The Atari Game Brain (Model C-700) is an unreleased dedicated home video game console that was supposed to be released by Atari in June 1978.
It plays 10 particular games, ported from all of Ataris previously released dedicated consoles, such as Pong, Stunt Cycle, and Video Pinball.
Its controllers were built onto the system, with 4 directional buttons, a paddle, and a fire button. Games are inserted in the top of the system by opening a door that also bears a small instruction booklet.
The system was not intended as a big seller for Atari but rather as a clearance of CPUs from unsold dedicated consoles.
By the time the Game Brain was finished, dedicated consoles were becoming obsolete against consoles with removable ROM cartridges, such as the already released Fairchild Channel F, the RCA Studio 2, and Ataris own Atari 2600.
Atari cancelled the Game Brain around 1978.
Three Atari Game Brain consoles and five prototype cartridges are known to exist.
The Atari Mindlink is an unreleased video game controller for the Atari 2600, originally intended for release in 1984.
The Mindlink was unique in that its headband form factor controls the game by reading the myoneural signal voltage from the players forehead.
The players forehead movements are read by infrared sensors and transferred as movement in the game.
unreleased
La Atari 2600 es una videoconsola lanzada al mercado en octubre de 1977 bajo el nombre de Atari VCS (Video Computer System), convirtiéndose en la primera en tener éxito y la tercera que utilizaba cartuchos intercambiables.
En 1982, tras el lanzamiento de la Atari 5200, adoptó su nombre final basado en el número de catálogo que la identificaba (CX2600). Esta consola fue un gran éxito y logró que durante los años 1980 Atari fuese sinónimo de videojuegos.
El modelo original de la Atari Video Computer System es de 1977, y fue producido durante un año, de ahí que sea bastante dificil de encontrar.
Se le conoce como Heavy Sixer, por tener seis interruptores y un aislamiento interno bastante pesado.
Se fabricaron en Sunnyvale, California, como se indica en la etiqueta inferior, que además incluye un número de serie que coincide con el que aparece en la caja externa.
El 1 de enero de 1992 se finalizó la producción de la Atari 2600, tras 14 años en el mercado (casi tres veces la vida media del resto de consolas).
Software Integrado None
Mandos 2 joysticks with one fire button each
CPU 6507
Velocidad 1.19 MHz
RAM 128 bytes
ROM 4 KB max.
Modo gráfico 160 x 192
Colores 128 Colores (16 Colores with 8 intensity levels each)
Sonido 2 mono channels
Puertos de entrada/salida Two Controlador connectors, Alimentacion in, RF TV output
Almacenamiento Cartridges
Fuente de alimentación External Fuente de alimentación unit. 9VDC 500mA - -(o- +uP 8120
In this game, the user controls a paddle of some kind (supposedly a bottle of Spanish fly), which sends a naked man into a room full of naked women, which he must run into in order to clear the board. As the game advances, the little naked dude starts bouncing around faster and faster, making the game more difficult. I cant imagine the game being more fun than two or three rounds.
Este accesorio de Coleco para la Atari 2600, Kid Vid Voice Module, se conecta a la segunda toma de joystick y permite a los juegos controlar la reproducción de las cintas de cassette en sincronía con las acciones del juego.
Solo se crearon dos juegos compatibles: Kid Vid: Smurfs Save The Day (incluido en el Kid Vid) y Berenstain Bears (vendido aparte).
Another notorious game of the era. In Custers Revenge, the player takes on the role of General George Custer as he dodges arrows (or perhaps bullets? Theyre a bunch of flying black lines) in order to have sex with a naked Native American woman. Many critics have derided the game as portraying rape, though the games designer emphatically defended the blocky union as mutual.
cartucho especial proporcionaba 6KB de memoria RAM, y con un cable de audio se podía conectar a cualquier unidad de cassette para cargar juegos que venían en este formato.
Starpath sólo sacó una docena de títulos en cinta, pero lo bueno es que se puede modificar el aparato para cargar fácilmente programas caseros en la consola.
No, this lame Pac-Man rip-off has nothing to do with Wolverine. In this game created by Universal Gamex, the player takes on the avatar of a naked man making his way through a maze while trying to avoid flying scissors (which presumably, would render you an ex-man, get it?). If you make it to the end of the maze, you are awarded with a badly rendered pornographic act. Congrats to you!
Atari has announced it’s relaunching its most well-known console as the Atari 2600 Plus on November 17th for $129.99, with preorders open now.
It’s a fully functioning, 80 percent scale, HDMI-outputting version of the console that comes with a 10-in-1 game cartridge.
Atari says it even supports both 2600 and later 7800 game cartridges and will work with the original joystick and paddle controllers.
Atari started work on a 2600 successor called the Atari 3200.
It was to be compatible with 2600 cartridges, and was rumored to be based on a 10-bit processor, although design documents show it was to be based on the 8-bit 6502.
It was unfinished when preliminary game developers discovered that it was difficult to program. Atari cloned the Atari 3200 into the Sears Super Arcade II, but this was never released
Call Of Duty II Nuketown
So you’re playing the Nuketown 2025 map and you’re all, I should shoot all the heads off these mannequins within 90 seconds, right? Good idea! Head to that big TV screen in the middle of the map and play some old-school Atari 2600 Activision games.
Kee was headed by Joe Keenan, a long-time friend of Atari co-founder Nolan Bushnell. Keenan managed to hire several defectors from Atari, and began advertising itself as a competitor. In reality, Kee Games was a wholly owned subsidiary of Atari, created in response to the pinball and arcade distributors of the time who demanded exclusivity deals. Kee Games released several clones of Atari games, allowing Atari to exclusively sell games to two distributors at once.
In December 1974, the relationship to Atari was discovered by the public. However, Kees Tank game had been so successful that the distributors wanted to buy the game even without an exclusivity agreement. At the same time, Atari was having financial and management problems, while Joe Keenan had been very successful managing Kee Games. The two companies merged, with Keenan promoted to president of Atari running the business side of things, and Bushnell focusing on engineering. Atari continued to use the Kee Games label to release some of their games until 1978, but from the merger on, the games were clearly labelled a wholly owned subsidiary of Atari, Inc.
Elimination (October 1973) — cloned by Ataris Quadrapong
Spike (March 1974) — a clone of Ataris Rebound, with an extra button labeled spike
Formula K (April 1974) — a clone of Ataris Gran Trak 10
Twin Racer (July 1974) — a clone of Ataris Gran Trak 20
Tank (November 1974) — an original game that became very popular
Pursuit (January 1975)
Indy 800 (April 1975)
Tank II (May 1975) — the first game sold under the Kee label with the Atari disclosure
Quiz Show (April 1976)
Tank 8 (April 1976)
Indy 4 (May 1976)
Sprint 2 (November 1976)
Drag Race (June 1977)
Super Bug (September 1977)
Sprint 1 (January 1978)
Ultra Tank (February 1978)uP 8120