Este es el primer juego electromecánico alimentado con pilas, predecesor del AutoRace, que sí es totalmente electrónico.
Fabricado en 1951 con la carcasa totalmente mecánica (latas de café recicladas), incluye un trípode que lo acerca más a una tabletop que a un handheld.
Al pulsar en Start, una cinta transparente con barcos impresos empieza a moverse, mientras una luz trasera los ilumina. Al pulsar Fire, una luz roja parpadea y se oye un sonido.
No hay marcador ni forma de identificar que se ha acertado con el disparo.
En el primer modelo solo era posible ver la pantalla para un solo jugador y cabe sospechar que hacían trampa, el segundo modelo lanzado poco tiempo después incluía una pantalla claramente visible frontal y dos pantallas adicionales a los lados para los amigos
En el primer modelo solo era posible ver la pantalla para un solo jugador y cabe sospechar que hacían trampa, el segundo modelo lanzado poco tiempo después incluía una pantalla claramente visible frontal y dos pantallas adicionales a los lados “para los amigos”
*Un videojuego o juego de video es un juego electrónico en el que una o más personas interactúan, por medio de un controlador, con un dispositivo dotado de imágenes de vídeo.
*Handheld electronic game(s) are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a digital watch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color
*A handheld video game is a video game designed for a handheld device. In the past, this primarily meant handheld game consoles such as Nintendos Game Boy line.
Una videoconsola portátil es un dispositivo electrónico ligero que permite jugar videojuegos y en el que, a diferencia de una videoconsola de sobremesa, los controles, la pantalla, los altavoces y la alimentación (baterías) están integrados en la misma unidad y todo ello con un pequeño tamaño, para poder llevarla y jugar en cualquier lugar o momento
En 1976 Mattel presentó el primer juego electrónico portátil con el lanzamiento de Auto Race
By the early 1970s the Marx Company had fallen on hard times. In 1972, Louis Marx sold his company to the Quaker Oats Company. Having largely ignored industry trends toward electronic toys, Quaker struggled to keep Marx going. In 1972, Marx attempted to capitalize on the success of Pong with a mechanical version called T.V. Tennis. Contrary to its name, T.V. Tennis could not be played on a television. Instead, Marx designed the plastic game to resemble a TV without any electronic components except a battery-powered motor and a glowing light bulb that acted as a tennis ball. Unfortunately for Marx, its mechanical Pong imitator was not a success. In 1976, Quaker sold its Marx division to a British conglomerate, who finally shutdown Marx and liquidated its assets in the early 1980s.
By the early 1970s the Marx Company had fallen on hard times. In 1972, Louis Marx sold his company to the Quaker Oats Company. Having largely ignored industry trends toward electronic toys, Quaker struggled to keep Marx going. In 1972, Marx attempted to capitalize on the success of Pong with a mechanical version called T.V. Tennis. Contrary to its name, T.V. Tennis could not be played on a television. Instead, Marx designed the plastic game to resemble a TV without any electronic components except a battery-powered motor and a glowing light bulb that acted as a tennis ball. Unfortunately for Marx, its mechanical Pong imitator was not a success. In 1976, Quaker sold its Marx division to a British conglomerate, who finally shutdown Marx and liquidated its assets in the early 1980s.
Tennis Tennis (mechanical)
English
The Digital Game. Uh-huh, yeah, right. A mechanical Pong-type game that was invented by Hikoo Usami (Tokyo). All of the game play is mechanical, powered by a wind-up timer mechanism. The batteries are only there to light up the single red LED light that represents the ball. You can actually play the game with no batteries in a bright enough setting.
Its hard to believe that a game like Blip could captivate a generation, but it was high on many Christmas lists in 1977. The game was a simple electromechanical version of Atari Pong: an LED bounced back and forth across the court, powered by a windup timer. There is something incredibly ironic about a unit marketed as The Digital Game which makes a mechanical bZzzz... Bzzz... bzzz... noise as you play.
The game is very simple, reset the score, and serve. The opponent need to guess where the ball is going to land, and need to press the correct button (1, 2 or 3) just before the ball arrived. The game play is really fun when playing with another player, against the computer is almost impossible to win , but it provide great training.
TOMY sold many of these little portables, no doubt riding on the success of Ataris much more expensive electronic. Perhaps the real secret of Blips success was hidden in the tag line on the box: Take it anywhere. No TV set is needed. Parents probably envisioned a portable game as a great way to keep kids from taking over the living room TV set.
TOMY´s Japanese version was called World Tennis ,French version was released by Meccatronic. It was also sold by PaliToy. All where produced in Japan.
Blip was a hand-held electro-mechanical game marketed by Tomy starting in 1977. The game was a simulator of games like tennis, ping-pong, and Ataris video game Pong.
Gameplay[edit]
For a two-player game, the games selector switch was set to position 2 (for two players). The game was then turned on and the red LED ball lit up. Whichever side the ball was on served first. The servers score counter was set to 0 while the receivers counter was set to R. The timer was then turned. A push of the serve button began the game. The players must anticipate where the ball would land in one of three spaces on the playing field marked 1, 2, and 3. The player must then push the corresponding button before the ball lands on the space. If the player was successful in anticipating the balls space and pushed the button in time, the ball was then returned to the opposing player. If the player anticipated wrongly, the ball would stop and that player must then serve the ball, giving the opposing player 1 point.
Game play continued until either the timer stopped or 10 points was earned by one of the players.
Blip was also capable of being played by a single person when the selector switch was set to position 1.
Development and history
Blip was designed by Hikoo Usami for the Tomy Kogyo Co., the patent being filed in 1976 and awarded in 1977. The game was housed in a plastic case with a translucent screen. On the screen was a hash line dividing the screen in half (and simulating a net) and contained the three positions for the ball to land for both sides. The upper portion of the case also contained the 1, 2, and 3 position buttons, the serve buttons, the player selector, and the timer dial. The underside contained the wheels to turn the score counters and the battery compartment.
It was the timer which provided the motor function to the game. Upon the timer dial being turned, this wound a spring which then, via several gears, drove the arm upon which the LED light (the ball) was mounted.
Movement of the LED was ostensibly random but a player was capable of memorizing the movements of the LED and recognize patterns which would enable the player to better anticipate where the ball would land.
Power for the LED was provided by two AA batteries. However, because the game was mechanical, in the right light conditions, it was possible to play Blip without batteries as one could see the unlit LED under the screen.
Tomy marketed Blip in the U.S. starting in 1977 and it was a very popular game when it debuted, being one of the must have holiday gifts for the 1977 Christmas shopping season. In Japan, Blip was marketed as World Tennis and differed from the U.S. game by having the words World Tennis emblazoned on the screen and replacing the 1, 2, and 3 on the screen with silhouettes of tennis players.
The Blip name remained on the Japanese version. In France, the game was marketed by Meccatronic. The German version was called Blip-o-Matic, although the Blip name remained on the case.
TOMY - Blip aka Blip-o-Mat
Sold by: TOMY, worldwide
Produced by: TOMY (KU), Made in Japan, 1977
Mechanical, wind-up timer mechanism, LED
Specifications
ON/OFF Alimentacion switch
Puntuacionboard, Timer wind-up timer mechanism
SERVE Pulsadores (manual)
2 - AA Pilas
Game
 
Juego de Baeball electromecanico, similar al Blip.
Dos jugadores, uno maneja el bate y otro al pitcher
Como las pilas solo sirven para la luz que indica cuando el bate le da a la pelota, se puede jugar hasta sin ellas.
1978, LED/Mechanical, 2 AA Batteries, Model# 7052
U. S. Patent # 4,240,632
Invented by: Hiroyuki Watanabe (Tokyo) (according to the patent)
 
Aunque Wacos Electronic Tic-Tac-Toe no es una consola de mano, si que represento el camino a seguir hasta la creación de estos dispositivos.
Como todo origen, hay discrepancias sobre si puede considerarse o no el primer juego electrónico.
Tiene luces pero realmente no hay una lógica interna contra la que deba enfrentarse un jugador.