Máquina identica a la Sears Telegames Pong, pero ya vendida con el logo de Atari.
Modelo C-100
Juegos 1
Jugadores 2
Mandos Two built-in spinners
CPU Atari chipset
Pulsadores Start
Interruptores Alimentacion on/off
Puntuacion On screen
Colores Black & white
Sonido Built-in speaker
Puertos de entrada/salida RF TV video output
Fuente de alimentación External Fuente de alimentación unit
Pistola No
Precio 55$ (USA)
uP 8108
Modelo C-140
Juegos 4
Jugadores 2
Elementos internos GAMES 4 pongs games (Catch, Solitare, Super Pong and Pong)
Mandos Two built-in paddles
CPU Atari chipset (C010073-01 pong-in-a-chip)
Pulsadores Start
Interruptores Alimentacion on/off, game selection, channel 3/4 switch for TV-output
Puntuacion On screen
Colores Black & white
Sonido Built-in speaker
Tamaño/Peso 11 (w) x 5.5 (d) x 5.5 (h)
Puertos de entrada/salida RF TV video output
Pilas 4 x D-Dimensiones Pilas
Fuente de alimentación External Fuente de alimentación unit (6v)
Pistola No
Precio $79.95 (USA)
AC Adaptor: $9.95uP 8110
Modelo C-402 D
Juegos 16
Jugadores 4
Elementos internos GAMES 16 pong games, 32 variations
Mandos 4 external paddles
Pulsadores game select/reset
Interruptores Alimentacion on / off
Puntuacion On screen
Colores Yes
Sonido Built-in speaker
Puertos de entrada/salida RF TV video output,, external PSU, 4 Mandos (paddles)
Pilas 4 x C Pilas
Fuente de alimentación External Fuente de alimentación (5.5V, 100mA)
Pistola No
The Atari Video Music (Model C240) is the earliest commercial electronic music visualizer released. It was manufactured by Atari, Inc., and released in 1976. The system creates an animated visual display that responds to musical input from a Hi-Fi stereo system for the visual entertainment of consumers.[1][2]
Video Pinball era una peculiar consola lanzada al mercado en 1977, la cual poseía dos botones a su costado (uno de cada lado) para poder utilizar el juego del flíper en sus dos variaciones, asemejándose así a los controles de las máquinas de flíper reales.
También incluía una paleta para poder jugar con ella dos variaciones del Breakout y un juego de baloncesto.
Modelo C-380
Juegos 7
Jugadores 1
uP 8113
 uP 8113
The Atari Cosmos was an unreleased product by Atari Inc. for the handheld/tabletop electronic game system market that uses holography to improve the display. It is similar to other small electronic games of the era that used a simple LED-based display, but superimposes a two-layer holographic image over the LEDs for effect. Two small lights lite up one or both of the holographic images depending on the game state. The system was never released, and is now a coveted collectors item.
These 3 games (Pro Ball, Pro Darts and Tronic 2) are completely finished production models, but the games never went into full production. All 3 of these were seen at Classic Gaming Expo 2004 and are fully working, boxed examples of what the games would have been... I was told there was a 4th game in this series as well.
Atari started and quickly stopped its new division: Atari Electronics Games.
Among the products were the Atari Touch Me handheld which was released in 1978 and coming in 1980 there would be two new handhelds based on the Atari licensed Space Invaders and Ataris own Breakout.
These new games would be managed through Ataris new offices in the Toy Building at 200 Fifth Ave in New York City.
However sluggish sales in the handheld market did not look favorable to Ataris management and the plug was pulled on Ataris new Electronics Games Division and with it the new handhelds.
Atari started and quickly stopped its new division: Atari Electronics Games.
Among the products were the Atari Touch Me handheld which was released in 1978 and coming in 1980 there would be two new handhelds based on the Atari licensed Space Invaders and Ataris own Breakout.
These new games would be managed through Ataris new offices in the Toy Building at 200 Fifth Ave in New York City.
However sluggish sales in the handheld market did not look favorable to Ataris management and the plug was pulled on Ataris new Electronics Games Division and with it the new handhelds.
Space Invaders and Super Breakout were additional games planned by Atari after the release of Touch Me. Atari wasnt impressed with the current sales of handheld games at the time, and decided to pull the plug on the project. Some non-working mock-ups of these exist, as well as the one box (I dont believe working examples were ever produced).
Mock-up production box for Space Invaders. Mentions that the LCD display would have had a
resolution of 32 x 32 pixels, and that it will need 2 9-volt batteries (written on the side).
Artist signature on the box art says: Flemate - Kelly
Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer.
He established Atari, Inc. and the Chuck E. Cheeses Pizza Time Theatre chain.
Bushnell has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News Innovator of the Year award, and was named one of Newsweeks 50 Men Who Changed America.
Bushnell has started more than twenty companies and is one of the founding fathers of the video game industry. He is on the board of Anti-Aging Games.
Nolan is credited with Bushnells Law, an aphorism about games easy to learn and difficult to master being rewarding.
Raymond Edward Kassar (January 2, 1928 – December 10, 2017) was president, and later CEO, of Atari Inc. from 1978 to 1983. He had previously been executive vice-president of Burlington Industries, the worlds largest textile company at the time, and president of its Burlington House division. A member of the Board of Directors, Kassar had spent over thirty years at Burlington.